When leaving the home zone, a thread appears that persists until returning to the shelter. To do this, you have to leave the house and move through empty (gray) or captured (colored) cells. The goal is to absorb as much of the field as possible. At the beginning we have a small island, with its own color. In SuperHex Io, we are the invaders in a world made up of honeycombs. 5 more unique coloring pages will be available if you share the link on social networks. Skins - instead of the boring point of the main character, you can dress up in one of five open clothes, in the form of animals. Graphics settings - three preset options (high, medium and low) of graphic display for strong and weak machines. Click on it, send a link to the world to your friends and anyone can join you. Invite comrades - the menu is located in the upper left corner. In the center there is a form for entering a unique name and the "Play" button - this is enough to get on the field. On the start page, we are greeted by a simple interface. You will need a PC or mobile device with internet access to log in. At home, at work, in public transport or in any other place, you can get distracted and spend several hours on the passage. It attracts with its simplicity and lightness. Long may that continue.Super Hex.io game is a colorful and dynamic representative of multiplayer browser applications. Overall, though, Hexio is the kind of thoroughly satisfying, quietly interesting puzzler that you only really tend to find on mobile. Presumably this will be corrected with an update, but it's hardly ideal. I came across several occasions where the game would freeze, requiring a restart. This slightly undercooked feel extends to the game itself. This might not sound like an important point, but such games really benefit from an assured style. Hexio's plane-Jane appearance has its appeal, but we've seen puzzlers do the whole less-is-more aesthetic with much more style before.Ĭheck out anything from Rainbow Train for an example of that. Two things the game never becomes, however, are exciting or pretty. The puzzles steadily escalate in complexity, introducing new elements - and more difficulty - at a generally agreeable rate. Once that comes into play, the game becomes less abstract and a whole lot more tactile, almost like you're wrapping a physical piece of thread around a pin on a corkboard. That latter mechanic is Hexio's most pleasing. If there's an anchor point (essentially a black dot), you have to wrap your line around it. Those lines can't cross, and you can only link up like-coloured nodes. Hexio is all about linking up nodes by drawing lines between them. But a certain kind of player is going to lap it up. Indeed, the game's almost too unassuming and ultimately forgettable for its own good. Its conundrums take some consideration to solve, but you'll frequently breeze through several puzzles in a row and wonder how you got to that point. It's that sort of quietly meditative game that exists somewhere between mindfulness and mindlessness. Hexio is the kind of tasteful, minimalistic puzzler that will be welcome for as long as we insist on carrying around little computers in our pockets.
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