Some of these are music tracks that will be unlocked in the Krypt, while other chests will hold alternate costumes for characters or fighter specific items, such as Kira's Knife or Hotaru's Flag. Similar to Deception's Konquest mode, players will come across various items scattered around each level. You're also able to perform one of four basic fatalities on these thugs, like breaking their necks or ripping them apart. Like Shaolin Monks, you are able to use environmental objects to kill these minor opponents, such as impaling them on massive icicles, throwing them off cliffs and sending them into bonfires, which replenishes your energy and life bars. Every now and then, he'll also gain access to weapons like swords and hammers which he can use on anyone foolish to rush him. Fortunately for Taven, his parents have scattered training obelisks through the realms, which provide him with hand to hand combat and supplementary powers: he'll be able to throw a fire projectile, freeze time, explosively pound the ground and teleport away from incoming attacks, which costs energy to use. Each one is stocked with a number of potential threats, such as clan members that attack intruders and dangerous traps. Players take the role of Taven as he is finally awakened and embarks on his quest, which will take him across numerous realms. The winner would become the protector of Edenia, although the quest had a hidden, secondary motive: potentially averting the foretold apocalypse seen by Delia. At that moment, the two would then compete in a wide ranging quest to retrieve powerful weapons left by their parents for them so they would be prepared to eventually face and defeat Blaze. Both men are sent away by their parents to Earthrealm and held in suspended animation by two dragons over numerous centuries to avoid detection by Shao Kahn until the time would come for them to be awakened. Taven and Daegon are the half-god sons of Argus, an Edenian god and Delia, a sorceress with the ability to predict the future. You'll travel the realms in the redone Konquest mode. Instead, Armageddon takes a couple of pages from the popular spin-off title Shaolin Monks, providing a linear exploratory adventure while introducing the two newest characters to the Mortal Kombat franchise, Taven and Daegon. Retooled for the third time in as many games, Armageddon's Konquest mode does away with the simplistic tutorial fight missions from Deadly Alliance or the time specific quests and missions from Deception that players weren't even guaranteed to discover. The Kompetitive Konquest Of course, there's much more to the tournament than the primary fighters know, and that's where the Konquest mode comes in. Finally, Blaze's bellowing roar towards the fast approaching fighters that Armageddon has indeed begun, and there doesn't appear to be anything that can be done to avoid it. What's more, the zombified Liu Kang has an excellent entrance, confronting Shang Tsung on one of the upper tiers of the pyramid by re-snapping his neck back into place before launching his attack. From Scorpion and Sub-Zero renewing their contentious fight to Baraka and Kung Lao squaring off in mid-air, if you're a MK fan, you can't help but get an adrenaline charge from seeing all of these warriors squaring off before the appearance of the pyramid forces a temporary pause in the action. The battlefield intro of the game does a great job of setting up the sense that, literally, all hell is about to break loose with just about every single fighter in the game rushing towards each other in a windswept crater.
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